Welcome to Part 3 of a design diary series about my tabletop role-playing game Brave the Dreamer. If you haven’t already, you can read Part 1 and Part 2!
One goal I hope to achieve with this design diary series is to show how something that looks like one person’s creation is actually the result of access, resources, community, and support. In short, it’s far from an individual effort, and nowhere is that clearer than in playtest.